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Follow: clockwork. Millions of people are satisfied with this service, update every day. A comprehensive and accessible guide to creating music on one's home computer covers all the software and hardware needed to produce any type of music, accompanied by professional tips, detailed explanations, helpful advice, and essential information.

Provides instructions for using the audio and MIDI sequencing program to record, edit, and mix music. Music Sales America. Basic Cubase SX shows you how to navigate these technical waters, taking you from understanding the basics of sequencing through to working with plug-ins, wrestling with MIDI, and creating release-quality recordings in the comfort of your own home.

If you're making music, or you want to, this book is for you. Arranging Music to Video When you compose music for video, you can use arranger events to fill a specific video section with music. The following is an example on how you could do that.

Audio or MIDI events in your project use it as a reference. Transpose Track The transpose track allows you to transpose the entire project or sections of it. This function is useful if you want to create harmonic variations.

Transpose on the Info Line In the Project window info line, you can change the transpose value for individual parts or events. Excluding Individual Parts or Events from Global Transpose If you add global transposition, for example, by changing the root key or by creating transpose events, you can exclude specific events from being transposed. This is useful for drum and percussion loops or special effects FX loops. Markers Markers are used to locate certain positions quickly. There are two types of markers: position markers and cycle markers.

Position Markers Position markers allow you to save a specific position. Cycle Markers By creating cycle markers you can save any number of left and right locator positions as start and end positions of a range and recall them by double-clicking on the corresponding marker. Marker lines are shown in the Project window event display.

By default, marker lines are shown for the active marker track. Marker lines are shown in the event display for global tracks in the Key Editor. Markers Window In the Markers window, you can view and edit markers. The markers on the active marker track are displayed in the marker list in the order in which they occur in the project.

Marker Track A marker track is used for adding and editing markers. Importing and Exporting Markers Markers and marker tracks can be imported and exported.

MixConsole The MixConsole provides a common environment for producing mixes in stereo or surround. Furthermore, you can set up the input and output routing for multiple tracks or channels at the same time.

This is useful if you want to access the most important MixConsole functions from within a fixed zone of the Project window.

The MixConsole in the lower zone of the Project window is a separate MixConsole that does not follow any visibility changes you perform in the MixConsole window. Adding Channels to the Control Room To be able to use the Control Room, you must add the channels that you need first.

Output Routing. However, it can be useful to create monitor channels that share device ports with each other as well as inputs and outputs. This can be helpful if you use the same speakers as a stereo pair and also as the left and right channels of a surround speaker configuration, for example. Setting up a Cue Mix You can create a cue mix from the fader and pan levels that are used in the MixConsole and change them to meet the needs of the individual performers.

Adjusting the Overall Cue Send Level You can adjust multiple send levels at the same time for the cue send mix, keeping the blend intact while lowering the overall volume. This is sometimes necessary, because the levels in the main mix are often optimized for the loudest possible signal level without clipping.

Metering Cubase provides a master meter and a loudness meter that can be shown in the right zone of the Project window and the MixConsole, or in a separate window in the Control Room.

Audio Effects Cubase comes with a number of included effect plug-ins that you can use to process audio, group, instrument, and ReWire channels. Insert Effects and Send Effects You can apply effects to audio channels by using insert effects or send effects. Insert Effects Insert effects can be inserted in the signal chain of an audio channel.

This way, the whole channel signal passes through the effect. Send Effects Send effects are outside the signal path of an audio channel.

The audio data that is to be processed must be sent to the effect. Side-chaining allows you to use the output of one track to control the action of an effect on another track. Dither Effects Dither effects allow you to control the noise that is produced by quantization errors that can occur when you mix down to a lower bit depth.

External Effects You can integrate external effect devices into the sequencer signal flow by setting up external FX busses. Effect Control Panel The effect control panel allows you to set up the parameters of the selected effect. The contents, design, and layout of the control panel depend on the selected effect. Effect Presets Effect presets store the parameter settings of an effect. The included effects come with a number of presets that you can load, adjust, and save.

System Component Information Window The System Component Information window lists all available MIDI plug-ins, audio-codec plug-ins, program plug-ins, project import-export plug-ins, and the virtual file system plug-ins. Direct Offline Processing Direct Offline Processing allows you to instantly add plug-in effects and audio processes to the selected audio events, clips, or ranges, without destructing the original audio. The window always shows the processing of the selected audio.

Direct Offline Processing Window The Direct Offline Processing window allows you to add, modify, or delete audio processing instantly for one or multiple events, clips, or selection ranges in one window.

Furthermore, you can undo any audio processing, at any point and in any order. Time Stretch and Pitch Shift Algorithms In Cubase, time-stretching and pitch-shifting algorithms are used for offline processes, in the Sample Editor, or for the Flattening Realtime Processing function.

Limitations Applying time stretching or pitch shifting to audio material can lead to a degradation in audio quality and to audible artifacts. The result depends on the source material, the particular stretch and pitch operations applied, and the selected audio algorithm preset.

Audio Functions Cubase offers particular functions for analyzing the audio in your project. You can split events and remove the silent parts from the project, or create regions corresponding to the non-silent sections. Spectrum Analyzer Window The Spectrum Analyzer window displays the audio spectrum of an event, clip, or selection range as a two-dimensional graph, with frequency range on the x-axis and level distribution on the y-axis. Statistics Window The Statistics function analyzes the selected audio events, clips, or selection ranges.

Sample Editor The Sample Editor provides an overview of the selected audio event. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, and by processing audio. Editing is non-destructive so that you can undo modifications at any time. Sample Editor Toolbar The toolbar contains tools for selecting, editing, and playing back audio. Info Line The info line shows information about the audio clip, such as the audio format and the selection range.

Overview Line The overview line displays the whole clip, and indicates which part of the clip is shown in the waveform display. Sample Editor Inspector The Inspector shows controls and parameters that allow you to edit the audio event that is opened in the Sample Editor. Ruler The ruler shows the timeline and display format of the project, the project tempo grid. Waveform Display The waveform display shows the waveform image of the edited audio clip. Range Editing In the Sample Editor you can edit selection ranges.

This option is useful if you want to quickly edit or process a specific section in the audio waveform, or if you want to create a new event or clip. Regions List Regions are sections within an audio clip that allow you to mark important sections in the audio.

You can add and edit regions for the selected audio clip in the regions zone. Snap Point The snap point is a marker within an audio event that can be used as a reference position.

Hitpoints Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio. Calculating Hitpoints When you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints.

Locating to Hitpoints in the Project Window You can navigate through the hitpoints of an audio event in the Project window. Slices You can create slices from hitpoints, where each slice ideally represents an individual sound or beat of the audio.

Creating a Groove Quantize Map You can use hitpoints to create a groove quantize map. Creating Markers You can create markers at hitpoint positions. This allows you to snap to hitpoint positions. Creating Regions You can create regions at hitpoint positions. This allows you to isolate recorded sounds. Creating Events You can create events at hitpoint positions.

Creating Warp Markers You can create warp markers at hitpoint positions. This allows you to quantize audio based on hitpoint positions. This allows you to double, replace, or enrich drum hits by triggering sounds of a VST instrument. Tempo Matching Audio Cubase offers several functions that allow you to match the tempo of audio in your project. Algorithm Presets You can select an algorithm preset that is applied for realtime playback and time stretching.

Musical Mode The Musical Mode allows you to tempo-match audio loops to the project tempo. Auto Adjust The Auto Adjust function is useful if you do not know the tempo of your audio file, or if the beat is not straight. It allows you to extract a definition grid from your audio. After that, you can tempo match the file to the project tempo with the Musical Mode. Manual Adjust The Manual Adjust function is useful if you need to manually modify the grid and tempo of your audio file.

This is the case if the extraction of a definition grid with the Auto Adjust function did not bring satisfying results, for example. Free Warp The Free Warp tool allows you to correct the timing of individual positions in the audio material. Flattening Realtime Processing You can flatten warp modifications. This is useful if you want to reduce the CPU load, optimize the sound quality of the processing, or apply any offline processing.

Unstretching Audio Files You can remove realtime time stretching from audio events. Pitch Editing and Time Correction with VariAudio The VariAudio features in Cubase allow you to edit pitch, and correct the timing and intonation of individual notes in monophonic vocal recordings.

VariAudio and Offline Processes If you apply offline processes and edits that affect the length of audio files that contain VariAudio data, existing VariAudio data becomes invalid.

We therefore recommend that you apply offline processing or edits before using the VariAudio features. Smart Controls Each segment has smart controls that allow you to change the start and end points of the segment and to perform pitch changes, volume editing, formant shifting, and timing modifications of the associated audio. Segmenting Monophonic Audio To be able to edit the pitch and correct the timing of monophonic recordings, Cubase must analyze the audio and split it into segments.

Segments and Gaps Cubase automatically analyzes the audio and splits it into segments. Auditioning You can audition the segments one by one or in a loop, or play them back from the beginning to the end. Navigation and Zoom You can navigate through the segments and zoom in on them. Segment Editing Segment editing might be necessary if the original audio contains non-tonal portions of the analyzed audio, that is, signals or sections with unclear pitch information, such as consonants or effect sounds.

Pitch Changes You can change the pitch of audio segments for corrective or creative purposes. By changing note pitches, you can change the melody of the original audio.

Timing Modifications Modifying the timing of segments, or warping, is useful if you want to align a musical accent to a certain time position or change the timing of segments in monophonic recordings. Formant Shifting Formants are the harmonic frequencies that occur in the human voice. They define the timbre and alter the perception of how a vocal has been performed more from the diaphragm than from the throat, for example. Formant shifting does not affect the pitch or timing of a segment.

Editing Volume You can raise or lower the volume of the audio for a segment or mute it. Functions Menu. Harmony Voices for Audio Cubase allows you to quickly create harmonies for monophonic audio material.

It allows you to view, audition and edit parts by cutting and pasting, crossfading, drawing level curves, or by processing parts. Audio Part Editor Toolbar The toolbar contains tools for selecting, editing, and playing back audio parts. Info Line The info line shows information about the audio part, such as the start, end, length, or the time stretch algorithm. Ruler The ruler shows the timeline and the display format of the project.

Lanes Lanes can make it easier to work with several audio events in a part. Moving some of the events to another lane can make selecting and editing much easier. Operations All operations can be performed in the Audio Part Editor window and in the lower zone editor. This integration allows for random access to audio events in the musical context of your project.

Activating an Extension in Cubase To be able to use an extension in Cubase, you must activate it. Editor for Extensions In Cubase, extensions are integrated in the Editor. From there, you have access to all their editing functions.

Activating the Extension for Further Audio Events You can activate the extension for more than one audio event via the extension Editor. Deactivating the Extension for Audio Events You can deactivate the extension for audio events via the extension Editor. Sampler Tracks The sampler track feature allows you to chromatically play back any audio from your audio sample library via MIDI.

You can create and edit new sounds based on specific samples, and integrate them into an existing project. Creating Sampler Tracks. Sampler Control If the sampler track is selected, Sampler Control is available in the lower zone of the Project window.

Sampler Control allows you to view, edit, and play back samples or specific sections of the samples. Pool Every time that you record on an audio track, a file is created on your hard disk.

A reference to this file, a clip, is added to the Pool. Pool Window The Pool window allows you to manage the media files of the active project. Working with the Pool. MediaBay and Media Rack You can manage media files on your computer as well as presets from multiple sources from within the MediaBay or the Media rack. Media Rack in Right Zone The Media rack in the right zone of the Project window allows you to access the MediaBay functions from within a fixed zone of the Project window.

MediaBay Window. Working with Volume Databases Cubase saves all media file information that is used in the MediaBay, such as paths and attributes, in a local database file on your computer. However, in some cases, it might be necessary to browse and manage this kind of metadata on an external volume. MediaBay Settings. Surround Sound Cubase provides integrated surround sound features with support for several formats.

All audio-related channels and busses can handle multi-channel speaker configurations. A channel in the MixConsole can contain either complete surround mixes or an individual speaker channel which is part of a surround setup.

Deliverables A surround mix in Cubase can be sent as multi-channel audio from the surround output bus to a recorder, or can be exported to audio files on your hard disk. Available Surround Channel Configurations Cubase supports several surround channel configurations.

Preparations for Creating Surround Mixes You must prepare Cubase for surround sound by defining input and output busses in a surround format and specifying which audio inputs and outputs are used for the different channels in the busses. The plug-in distributes the incoming audio in various proportions to the output surround channels.

MixConvert V6 MixConvert V6 is a plug-in that converts one multi-channel audio source into another multi-channel destination. It is most frequently used to downmix a multi-channel surround mix into a format with fewer channels, for example, a 5.

You can use the integrated functions and plug-ins for spatial mixing or head-tracking monitoring, or use dedicated third-party plug-ins. Automation In essence, automation means recording the values for a particular MixConsole or effect parameter. When you create your final mix, Cubase can adjust this particular parameter control. Automation Curves Within a Cubase project, the changes in a parameter value over time are reflected as curves on automation tracks.

Static Value Line When you open an automation track for the first time, it does not contain any automation events. This is reflected in the event display as a dotted horizontal line, the static value line.

This line represents the current parameter setting. Writing Automation Data You can create automation curves manually or automatically. Editing Automation Events Automation events can be edited much like other events. Automation Tracks Most of the tracks in your project have automation tracks, one for each automated parameter.

Virgin Territory vs. Initial Value For parameter automation, Cubase works either with an initial value or with virgin territory.

Automation Panel The Automation Panel is a floating window, and can be left open while you work. They are played internally via MIDI. Adding VST Instruments. The contents, design, and layout of the control panel depend on the selected instrument. Presets for Instruments You can load and save presets for instruments.

These contain all the settings that are required for the sound that you want. Latency The term latency stands for the time it takes for the instrument to produce a sound when you press a key on your MIDI controller. It can be an issue when using VST instruments in real time. Latency depends on your audio hardware and its ASIO driver.

Import and Export Options.



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