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Taking place in a fictional medieval world, the game implements detailed visuals. The natural light during various phases of the day is realistically altered, and the day and night transitions serve to enrich the game's ambiance. The weather can dynamically change from a light drizzle to a dark, stormy downpour accompanied by thunder and lightning, and the NPCs react to the rain by hiding under roofs trying to get out of the rain.

For the main article, see The Witcher storyline. The game is centred on Geralt the witcher , also known as "the White Wolf", who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere, who remember him but whom he does not remember.

Through the player's actions, he will redefine those relationships and choose his path in the political intrigue that surrounds him. The developers have often said that their main goal with the game's storyline was to give choices to the player where there was no clear good or evil, and where the player would have to choose the lesser of two or more evils. Also, the story was designed so that the consequences of the player's choices are often not immediately visible, and may only become apparent a few chapters later.

This was done to prevent the " save, choose, reload " type of gameplay that is often used in similar computer role-playing games. For the main article, see The Witcher gameplay. There are three camera styles available when playing The Witcher.

The game can be played from one of two top-down perspectives, in which case the mouse is used to control everything, or it can be played from an over-the-shoulder OTS view, which brings the player closer to the in-game combat, but limits visibility. In all three views the keyboard and mouse controls can be changed to be primarily mouse focused, or a combined keyboard-and-mouse approach.

Players choose one of three fighting styles. The quick style allows for faster, less-damaging attacks with a greater chance of hitting faster enemies; the heavy style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies; and the group style, which features sweeping attacks best used if the player is surrounded. The player can switch between the styles at any point. Each of these stances has its own unique combat style. Main Page All Pages.

Main page Community portal Recent changes Random page Admin noticeboard. The Witcher 3. The Witcher 2. Characters Items Locations Monsters Quests. The Witcher 1. Explore Wikis Community Central. Register Don't have an account? The Witcher computer game.

Edit source History Talk 3. This article is about the PC game. For other uses of The Witcher, see The Witcher. The Witcher FAQ. Main article: The Witcher storyline. Main article: The Witcher gameplay. Main article: The Witcher soundtrack. Main article: The Witcher: Enhanced Edition. Main article: The Witcher technical information. Cancel Save. Universal Conquest Wiki. Japanese edition of the game. Box of the Polish edition.

Y [3]. All players start with this weapon. The pistol has moderate accuracy but minimal power. Can still be very potent with headshots or against Trolls. Very accurate with Smartlink. Allies who are resurrected begin with a pistol. Though a player can have only two weapons at a time, holding the weapon switch button will cause the held weapon to be dropped and a pistol to be drawn instead. Pistol ammo cannot be bought, but on certain Attrition maps a pile of pistols will be at the Artifact which can replenish ammo.

Suitable for close- to medium-range, the SMG is balanced gun that can compliment any other weapon pairing. Crouching and controlled bursts of fire are effective for mid-range support. As the most common weapon in most games, it is often fairly easy to obtain spare ammo off of other dead players. SMGs are the most ineffiecient weapon against Trolls with essence, dealing little damage and building their spikes quickly which reduces future damage.

A semiautomatic rifle that comes with one level of zoom for added accuracy. The rifle is a great mid- to long-range weapon. Crouching and pacing your rate of fire to control reticle bloom is of utmost importance when using this weapon.

Consider using with Gust to keep enemies farther away, or Smartlink to obtain a second level of zoom. Headshots are extremely potent with the Rifle. Delivers high damage at close range, able to kill an elf in a single shot. Headshots grant a slight power increase which is important against Trolls.

As a heavier weapon, weaker races will be slow while wielding a shotgun. Consider using with Wired Reflexes, as this will offset the speed decrease, increase reload speed, and activation can be used to quickly move into close range.

Though Smartlink gives the shotgun a level of zoom, this is largely worthless since damage decreases when firing at targets more than 5 meters away. Shotguns cannot be blocked by Katanas and Wired Reflexes.

A close-range weapon that switches the user to a 3rd-person view when wielded, enhancing field of view. Damage dealt by the Katana is based on a race's Strength value, where a Troll can kill other races in two hits 3 for another Troll without spikes.

Sneaking behind another player will show a "? When paired with Wired Reflexes, the Katana is an excellent defensive weapon. Even without Wired, a Katana can block other Katanas and the Artifact. Extremely heavy but powerful weapon. Individual bullets are slightly weaker than the SMG, but the volume of fire gives this weapon a much higher damage output.

Works wonderfully with Smartlink, enabling zoom and avoiding friendly fire. Since the barrel takes time to spin up, Enhanced Vision can also be useful to anticipate enemies. Highly accurate and powerul long-range weapon. This weapon can instantly kill even a Troll with a single headshot.

Since Dwarfs do not take extra headshot damage, they would require two shots. Being bolt-action, players need to carefully take their shots. Since the weapon already comes with two levels of zoom, Smartlink may be more of a hindrance, especially since the laser sight will give away the sniper's position.

Enhanced Vision may be better to acquire targets. Summon is also a good idea as it can be used as an alert to enemies coming up behind you. If not zoomed, a character will only attempt a melee attack. Fires an extremely powerful, but slow-moving rocket. Edit source History Talk 0.

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